Author: David

  • August Patch Tuesday fixes a kernel flaw

    August Patch Tuesday fixes a kernel flaw

    This month’s Windows update, KB5121003, includes the usual round of quality-of-life additions, Voice Isolation for Voice Access, better file size display in File Explorer, external fingerprint reader support for Windows Hello, but it also quietly patches something more serious: CVE-2026-68820, a kernel-level vulnerability that North Korea’s Lazarus Group has been actively exploiting since early July.

    The campaign has specifically targeted defense-sector workers using fake job offers as the entry point. It’s worth being precise about the actual risk here: exploiting this flaw requires an attacker to already have some level of access to your machine, so it’s not a drive-by threat that puts the average PC gamer at risk just by browsing normally.

    That said, it’s a confirmed, actively exploited vulnerability, not a theoretical one, and Microsoft’s own advisory recommends installing the update within three days rather than waiting. Even outside the specific threat of these patches, keeping current on security updates is good practice regardless.

    One more date worth flagging while you’re checking for updates: Windows 11 24H2 Home and Pro editions reach the end of updates on October 13, 2026. If you haven’t moved to 25H2 yet, now is a reasonable time to start planning for it rather than waiting until the deadline.

  • Elder Scrolls VI speculation collides with layoffs and protests at Bethesda

    Elder Scrolls VI speculation collides with layoffs and protests at Bethesda

    Elder Scrolls VI speculation picked back up this week, but it’s arriving alongside a harder story about layoffs and labor unrest at Bethesda, and the two are worth covering honestly rather than separately.

    The speculation started with Xbox CEO Asha Sharma’s own post on August 11: “Live playthrough of The Elder Scrolls VI: ********,” written after she visited Bethesda’s Rockville studio. Fans quickly matched the eight asterisks to the long-rumored subtitle Sentinel, and pointed back to a 2023 Starfield character-creation screen that reportedly ciphers out to the same word. Former Bethesda lore writer Michael Kirkbride replied “yep” when asked if Sentinel was correct, though he no longer works at the studio, so that’s him agreeing with a theory, not an official confirmation. Nothing about the game itself has been confirmed by Bethesda.

    That studio visit was met with a protest, an inflatable rat and roughly 800 red flags representing laid-off workers. Separately, lead character artist Christiane Meister, who worked on every Elder Scrolls game since Morrowind, was laid off after 27 years as part of Microsoft’s broader cuts, roughly 1,600 positions eliminated so far, with a total of around 3,200 planned by mid-2027.

    On August 18, Xbox and Bethesda union workers held coordinated “Save Our Devs” rallies across nine cities in the US and Canada, including Rockville, Austin, Dallas, Montreal, Redmond, and Irvine. One union member said the group had submitted a proposal back in February on how to handle a reduction in force fairly, and that the company sat on it for four months before proceeding with layoffs regardless.

    Worth being clear about what’s confirmed and what isn’t here: the layoffs and protests are real, documented events. The Sentinel subtitle is fan speculation with some circumstantial support, not an announcement. Both are worth watching, but only one of them is a confirmed fact right now.

  • Valve confirms Steam hardware data breach affecting EU customers

    Valve confirms Steam hardware data breach affecting EU customers

    Valve confirmed this week that a cyberattack on CEVA Logistics, its European shipping partner, exposed the names, addresses, phone numbers, and order details of customers who bought Steam Deck, Steam Machine, or Steam Controller hardware.

    The attack took place between July 29 and August 1, and Valve began notifying affected customers on August 10.

    Passwords, Steam Guard codes, and payment information were not part of the breach. That’s the important distinction here, this isn’t an account compromise. But the exposed data, real names, real addresses, real order details, is exactly what makes phishing attempts convincing.

    A scam message that correctly references your actual order number or shipping address is far more likely to be trusted than a generic one.

    If you’ve purchased Steam hardware recently, the practical advice is simple: treat any unexpected email, text, or phone call referencing your order as suspicious by default, even if the details check out. Valve will not ask for your password, payment information, or Steam Guard codes through any of these channels.

    If you’re unsure whether a message is legitimate, go directly to Steam’s support site rather than clicking a link or calling a number provided in the message itself.

    If you want a general layer of protection against phishing attempts like this, I use and am an affiliate for NordVPN, its built-in threat protection blocks known phishing and scam sites in real time, before you’re able to enter a password or lose money. It’s currently offering 75 percent off two-year plans.

  • Phantom Blade Zero State of Play Details

    Phantom Blade Zero State of Play Details

    Monday’s State of Play gave Phantom Blade Zero its deepest look yet, and it confirmed a genuinely large amount of build variety for a game this close to launch. Players will have access to more than 30 main weapons alongside 25 secondary “Phantom Edges,” and every combination is reforgeable, meaning a build that isn’t working out can be reworked rather than requiring a fresh start.

    Three difficulty modes were confirmed: Wayfarer, aimed at players who want to focus on the story; Hellwalker, which introduces adaptive enemy AI that responds to how you play; and Sixty-Six Days, the hardest tier, which limits players to 66 total lives before a permanent game over. That last mode is a real commitment, not a difficulty slider in the usual sense.

    The game’s world, Wulin, is structured as 8 interconnected regions, not a fully open world, but not strictly linear either, closer to a hub-based structure that still allows meaningful exploration.

    One detail worth clarifying: Donnie Yen’s involvement has now been confirmed as more than a “creative consultant” credit. He provided facial and motion capture for Mo Yuan, the protagonist’s father, a more substantial role than earlier marketing suggested.

    Phantom Blade Zero launches October 29, and pre-orders are live now.

  • The Sinking City 2 launches to strong reviews, here’s how to get it running smoothly

    The Sinking City 2 launched Tuesday to a strong critical reception, Metacritic scores between 75 and 84 across platforms, along with “Very Positive” user reviews on Steam. Critics have specifically called out the tighter, more focused approach compared to the original game’s sprawling open world as a meaningful improvement.

    Console players get two performance modes to choose from: a 30fps Quality mode and a 60fps Performance mode. PC players should expect the game to run well across most modern hardware.

    If you’re playing on a Steam Deck or a lower-end laptop, though, it’s worth knowing where to look first. Like most recent releases, The Sinking City 2 is built on Unreal Engine 5, and two specific settings account for most of the engine’s performance cost: Lumen, the dynamic lighting system, and Nanite, the geometry detail system. Dropping Lumen to its lower preset and letting Nanite fall back to standard level-of-detail meshes recovers a meaningful chunk of frame rate for a relatively small visual tradeoff.

    Pair that with FSR or DLSS upscaling set to Balanced or Quality rather than running at native resolution, and most UE5 titles reach a stable frame rate without needing to max out every setting. This isn’t specific to this one game either, it’s a good default approach for any UE5 release going forward.

  • Halo Campaign Evolved sold 351,000 copies on PS5 in its first week

    Halo Campaign Evolved sold 351,000 copies on PS5 in its first week

    Halo Campaign Evolved sold approximately 351,000 copies on PlayStation 5 in its first week, a figure that came in below what most analysts expected for the first mainline Halo title ever released on Sony hardware. The always-online requirement controversy and a mixed PC launch reception likely both played a role in softening the number.

    The game reportedly performed significantly better on Xbox and through PC Game Pass, though subscriber engagement numbers through Game Pass aren’t publicly broken out, so a direct comparison isn’t possible. For a launch that was pitched as a landmark crossover moment, a below-expectations PS5 debut is worth watching as a data point on how much platform exclusivity history still matters to buying decisions, even when a game is technically available everywhere.

  • Hell Let Loose: Vietnam is out now, the series’ first setting change

    Hell Let Loose: Vietnam is out now, the series’ first setting change

    Hell Let Loose: Vietnam launched today on PC, PS5, and Xbox Series X, marking the first time the series has stepped outside its World War 2 setting since launch. It arrives after a delay from its original June release window.

    The core formula stays the same, large-scale 50v50 realistic combined arms combat, but the Vietnam War setting is a genuine departure for a series that’s built its identity around one specific historical conflict. Availability depends on your existing relationship with the game: it’s sold as a standalone purchase for new players, and as an update for existing Hell Let Loose owners depending on which edition they own.

    For players who’ve wanted something different from the series without leaving its core gameplay behind, this is the first real test of whether that formula holds up outside its original setting.

  • Wolfenstein 3 is confirmed in development at MachineGames

    Wolfenstein 3 is confirmed in development at MachineGames

    Multiple sources confirmed during QuakeCon week that Wolfenstein 3 is in active development at MachineGames, the studio behind Indiana Jones and the Great Circle and the modern Wolfenstein series. This is a different project from the Wolfenstein 2009 remaster rumor that’s been circulating separately, this is the actual conclusion to the New Order trilogy that began in 2014 and continued with The New Colossus in 2017.

    There’s no release date, no official confirmation from Bethesda or MachineGames directly, and no platforms have been named. But the reporting comes from multiple outlets independently, and it lines up with Bethesda’s stated direction of investing further in its established franchises following the recent Xbox restructuring.

    If there’s more to learn, it’ll likely surface at or before Gamescom 2026, which opens August 26. Worth watching that event’s Opening Night Live for anything further.

  • Gears of War E-Day open beta is free for everyone starting today

    Gears of War E-Day open beta is free for everyone starting today

    The Gears of War E-Day open beta went live today at 12PM PT, and unlike last week’s early access period, this one requires nothing. No Game Pass subscription, no pre-order, no purchase of any kind. Anyone can download it and play through Sunday at 10AM PT.

    Two modes are included: Horde Siege, a new 12-player cooperative mode where squads hold out against waves of Locust, and 4v4 Versus in the series’ established competitive format. The content is identical to what early access players got last week, and any progress or rewards earned during this open weekend carry over to the full launch on October 6.

    If you’re on the fence about buying the game in October, this is the cleanest opportunity to test it first. Early impressions from last week were mixed but largely positive, the new movement system has drawn the most discussion, with some players calling it a meaningful evolution and others saying it makes the game feel less grounded than previous entries. Five days is enough time to form your own opinion before the pre-order window closes.